Introduction to ZBrush 3
Interface and Workflow with Ryan Kingslien

Instructor:
Ryan Kingslien
Formats: (Mac or PC only)
DVD-ROM (2-Disc Set)
System Requirements
Introduction to ZBrush 3 covers everything you need to know to get started working in ZBrush. ZBrush 3 is the industry standard application for digital sculpting and has been used in nearly every recent blockbuster film and video game that has visual effects. Ryan Kingslien was part of the development team responsible for creating ZBrush, and in this DVD he covers each essential feature in-depth and from a practical and accessible point of view. Ryan also provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations. This DVD is aimed at beginning learners and is designed to quickly get them up to speed with ZBrush 3.

436 Minutes of Lecture.
Product Code: MME04
Topics Covered:Interface
Sculpting
Brushes
Masks
ZSpheres
SubTools
Polygroups
PolyPainting
ZAppLink
Transpose
Chapters: Disc One
01: Get Sculpting in 5 Minutes
02: Sculpting Fundamentals
03: Review
04: Sculpting Details
05: Review
06: Masks
07: Documents verse Tools
08: Sculpting Workflow with Clay Brush
09: Understanding Brushes
10: Polygroups and SubTools
11: Polygroups
12: Subtools
13: Transpose
14: ZSpheres
15: ZSphere Quadraped
16: ZSphere Hands
17: Posing Your Model
18: Transpose Master
19: MatCap Materials
20: Material Basics
21: Managing Materials
22: Lighting
23: Rendering
24: PolyPainting Essentials
25: PolyPainting Multiple Objects
26: PolyPainting with Cavity
27: ZAppLink Part 1
28: ZAppLink Part 2
29: Exporting PolyPainting
30: Using ZMapper Primer
31: Displacement Maps Primer
32: Turntables
33: Topology Primer


Instructor BIO:
Ryan Kingslien studied traditional art at the Pennsylvania Academy of Fine Arts and digital art at the Gnomon School of Visual Effects. He was the Product Manager for ZBrush 3 at Pixologic where he worked with programmers and artists to fuse traditional and digital art. While at Pixologic, Ryan consulted with companies such as ILM, Sony Pictures Imageworks, Bungie Studios, Ubisoft and Electronic Arts to integrate digital sculpting into their production pipelines. Currently, Ryan is a resident artist at The Gnomon Workshop where he continues to sculpt, share his passion for digital art and teach.
The Minimum System Requirements are:
1GHz or faster processor
512 MB RAM
64 MB Video RAM
DVD-ROM Drive
5 GB of hard disk space
1280 x 1024 display
The Minimum Operating System Requirements are:
Microsoft® Windows® XP Professional,
Microsoft Windows 2000 Professional
Apple® Mac® OS X 10.2
This DVD-ROM also requires the Quicktime Movie Player (Version 5.0.5 or higher),
and Acrobat Reader (Version 5.0 or higher) in order to view its contents.
